Clean Crew is a multiplayer roguelike survival horror where you and your friends clean up an abandoned apartment while avoiding dangerous entities lurking inside. Each run places you on randomly generated floors, and you work your way up through seven of them alongside Buddy, a sentient TV-headed companion. This guide covers how floors work, how to deal with entities, which class to pick, and how to chase down badges.
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Clean Crew 🧹
01
Before you start
Check
In shortA little preparation before your first run makes the horror elements much easier to handle.
Clean Crew uses flashing lights and loud audio effects throughout. The game also recommends playing with others — solo mode is treated as a deliberate challenge, not the default experience.
Turn your volume down before you put earphones insudden loud sounds are part of the game
If flashing lights are a problem for you, step back from your screen or adjust your display brightness first
Queue for a multiplayer run on your first attempt rather than solo
Finish the tutorial to earn the Training Day badge
In shortReaching 50% cleaning and then connecting Buddy to the elevator is the only way to move on.
Every run starts in the lobby, where you choose multiplayer or solo before the elevator drops you onto a randomly generated floor. Each floor contains multiple apartment units full of cleaning tasks. Once you hit the cleaning threshold, you connect Buddy to the elevator and head up to the next floor. The goal is to survive all the way through Floor 7.
Pick your modechoose multiplayer or solo in the lobby, then ride the elevator to the first floor
Work through the roomssweep up trash with your broom, remove stains and graffiti with your broom or washer gun, and feed disposable objects to Buddy
Hit 50%you cannot use the elevator until at least half the floor is cleaned
Connect Buddyonce you reach 50%, hook Buddy into the elevator to travel to the next floor
Repeat through Floor 7surviving each floor without dying earns you a badge for that floor
03Live and upcoming eventsEvents
Events running now or coming soon. They have fixed dates, so check them first.
Upcoming –
The CANNED Update
NEW! VERISON 0.70
A brand new, old controllable "special class" joins the Clean Crew! And a new weed & entity.
Coming …
Upcoming –
Chapter 2 Release
We're working on it!
We'll announce it when we're ready to. Date set is not final.
In shortAn already-open door you did not open yourself is the clearest sign that something dangerous is waiting inside.
Entities roam the apartment and engaging one leads to combat where you can take damage or lose a bulb life. Lose all your bulbs and you are dead for that run. Lose just one bulb and you drop out of play until your teammates finish the floor, at which point you are automatically moved to the elevator. Keeping your health topped up is essential.
Worth watching out for
Do not walk through a door you did not openan open door is a sign an entity is inside
When your health is low, find a two-gang socket outlet on the wallit has two holes, not one circular hole — and plug in to recover
If you lose a bulb, stay calm and let your team finish the flooryou will rejoin automatically at the elevator
05
The four classes
Table
In shortEach class cleans and fights differently, so spreading classes across a team covers more ground faster.
There are four playable classes: RANGER, BLASTER, ZOOMER, and LOBBER. Each carries a different set of tools and has strengths in either specific cleaning tasks or combat.
RANGER
sweeps with a broom, excels at antique disposal and can take out entities from a distance
BLASTER
uses a vacuum and a pressure cannon; strong at pulling in multiple dust piles quickly and hitting stains in long unbroken streaks
ZOOMER
wields a duster; capable of eliminating large numbers of enemies in one run and fully cleaning an apartment in a very short time
LOBBER
carries a picker and a pressure cannon; best at hitting several stains simultaneously and hunting large numbers of a specific enemy type
06
Class-specific badge challenges
Tips
In shortEach class has unique badge conditions that push you to use its tools in the ways they were designed for.
Many badges require you to pull off specific plays with a particular class's tools.
Tips worth knowing
As RANGER, knock 15 antiques into Buddy in a single run using the broom, and land kills from far away
As BLASTER, clean three dust piles within five seconds of each other with the vacuum, and fire the pressure cannon without missing 15 stains in a row
As ZOOMER, wipe out 25 enemies in one run with the Duster, and fully clean an apartment in under 20 seconds
As LOBBER, clean five stains at the same moment with the pressure cannon, and hunt down 55 spore-type enemies with the picker
The Five Second Rule badge rewards any class — pick up an entity's dropped antique within five seconds of it hitting the floor
In shortLimited events and a hidden zone add extra goals beyond the standard seven-floor climb.
Two events have confirmed badge rewards, and the Apartment Complex contains a hidden area that opens from the roof.
Laundry Day event wash every piece of clothing to earn the Fabric Softener badge
Birthday Party event pop every balloon to earn the Party Pooper badge
Roof secret reaching the roof of the Apartment Complex lets you obtain a strange Signal, which in turn unlocks access to a hidden zone with its own survival badge
09
Badges, rewards, and free cosmetics
Summary
In shortEvery badge you complete pays out a reward, and none of the cosmetics affect how well you clean or survive.
The version 0.6.0 update added 30 new badges and a stats screen where you can track your progress. Completing badges earns rewards, and Buddy reacts to your achievements. Cosmetic items — tool skins, colors, and stickers — are purely visual and have no impact on clearing floors.
Badges earned reward unlocked
Stats screen tracks all badge progress and records
Cosmetics (skins, colors, stickers) appearance only, no gameplay effect
Glossary
Glossary
Roguelike
A game format where the map and its contents are randomly generated each run, so no two playthroughs are the same.
Buddy
The TV-headed companion you bring along on each run; you dispose of certain objects by feeding them to him.
Bulb life
The unit of life you lose when an entity hurts you — lose all of them and the run is over for you.
Entity
An enemy creature that hides inside apartment rooms and attacks when you engage it.
Two-gang socket
A wall outlet with two holes (not one circular hole) that you plug into to recover health.
Common questions
FAQ
Can I play alone?
Yes, but solo mode is the hard version of the game by design.
What happens if I die before the floor is finished?
If you lose one bulb life, you are knocked out of play but not completely dead. Your teammates finishing the floor automatically brings you to the elevator so you can continue. Losing all your bulbs ends your run entirely.
How do I move to the next floor?
Clean at least 50% of the current floor first. Once you hit that threshold, connect Buddy to the elevator and it will carry the team up to the next floor.
Do cosmetics help me clean faster or survive longer?
No. Tool skins, colors, and stickers only change how your equipment looks.
Where do I recover health mid-run?
Look for a two-gang socket on the walls — it has two holes side by side. Plug in there to restore health. The single circular outlets do not work for healing, so make sure you are using the right one.
Updated Sep 14, 2026
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