Mini War, made by M&M Community, is a country-building and war simulator on Roblox where you grow an economy, research technologies, and send soldiers, tanks, and helicopters to capture other players' land. This guide walks you through the early economy, building priorities, unit choices, and common mistakes — everything you need to stop getting stuck and start pushing forward.
In shortSpending your first few minutes on income buildings, not defenses, is the single most important decision in Mini War.
When you start, resist any urge to place walls or turrets. Those buildings produce zero income, so building them early leaves you permanently behind on cash. Spend the first six to eight minutes focused entirely on buildings that earn money. Once your income is stable, defense becomes worth thinking about.
Build your first Farmit costs 500 and earns 450 per minute, the best value of any building in the early game.
Build a second Farmyour combined income doubles and money starts coming in fast enough to plan ahead.
Build an Oil Refinerythis pushes your total income to roughly 1,280 per minute and locks in your economic foundation.
Build a Power Plantyou need one before the technology tree will let you unlock Tier 3 research and above.
Place a Border Toweronly after those four buildings are down should you start thinking about protecting what you have built.
In shortThe order you build in matters far more than most players expect.
Every building fits somewhere on a scale from must-have to late-game only. Walls and turrets sit at the bottom not because they are useless, but because they earn nothing — placing them early starves your economy.
Farm and Oil Refinery
highest income-per-cost of any buildings; build these before anything else
Air Base, Missile Launcher, Factory
mid-to-late-game power buildings; aim for these once your economy is running
Power Plant and Nuclear Reactor
modest income on their own but required to unlock upper-tier technology research
Housing, Barracks, Radar
needed for population caps and military unlocks
Wall and Turret
produce no income at all; save these for when you are fortifying a mature base
03Live and upcoming eventsEvents
Events running now or coming soon. They have fixed dates, so check them first.
Upcoming –
Halloween Update PART 2
- MORE HALLOWEEN buildings
- MORE HALLOWEEN units
- NEW HALLOWEEN BOSS
- (???)
- (???)
In shortResearching Economy Multipliers first creates a compounding income advantage that grows larger the earlier you do it.
The technology tree has 73 research nodes covering income multipliers, army caps, and special building unlocks. The order you research them shapes your entire mid-game. The April 7, 2026 update also added five new buildings accessible through research, along with advanced army and builder controls unlockable the same way.
Tips worth knowing
Pick Economy Multiplier nodes first — the income boost compounds over time and widens the gap between you and players who skip them.
Join an alliance of up to five players — every member's income gets a multiplier bonus.
Grab territory early — each tile carries a hidden multiplier on income and research speed that pays off heavily in the late game.
Move to Vehicle Base and tank unlocks once your economy research is solid and your income feels comfortable.
Target Air Base and Missile Launcher as your late-game goal.
05
Unit types and when to use them
Table
In shortStart with infantry to get moving, shift to tanks in the mid-game, then build toward helicopters for the late game.
There are five unit categories in Mini War. Each one has a role tied to a specific stage of the game.
Infantry from Barracks
cheapest units available, good for early rushes and scouting
Tanks from Vehicle Base
mid-game backbone, strong until air units take over
Artillery from General's Base
specialized for breaking heavily fortified enemy positions
Black Hawk helicopter from Air Base
the strongest unit in the current meta, dominates the late game
Drones from Air Base
weak individually but effective in groups to clear a path for Black Hawks
06
Raid events
Check
In shortRaid events are the only way to get certain rare buildings, so knowing when they happen and being ready for them matters.
A raid event fires automatically every 30 minutes with a 50 percent chance of actually occurring. When one starts, rare buildings such as the Pentagon become available as rewards.
Know that a raid can trigger every 30 minutesplan your army timing around that window.
Keep trained units available so you can join immediately when one starts.
Rare buildings like the Pentagon are raid-exclusive rewards.
07
Troubleshooting a stuck run
Check
In shortAlmost every early stall traces back to either building the wrong things first or researching technology in the wrong order.
If money is not growing or you keep losing to attackers, run through this list before changing your strategy.
Check whether a wall or turret was your first or second buildingif so, your income was capped at the start.
Confirm you have at least two Farms up before you build anything military.
Check that a Power Plant exists before you try to access Tier 3 or higher technology research.
Verify you are in an alliancethe income multiplier bonus is significant and easy to miss if you solo-play.
08
Redeem codes
Warn
In shortCodes expire and each one can only be used once per account, so enter any code you find as soon as possible.
Mini War has redeemable codes that grant in-game bonuses. Two codes were active as of October 22, 2026. Joining the M&M Community official Roblox group gives you an Oil Rig building for free, separate from codes.
Worth watching out for
Each code works once per accountentering the same code twice on one account does nothing.
Codes tied to seasonal events or updates stop working when that event ends.
The M&M Community Roblox group membership reward is separate from codesjoin the group to claim your free Oil Rig.
A building that costs 500 and generates 450 income per minute, making it the most efficient early-game earner.
Oil Refinery
An income building that, combined with two Farms, brings your total earnings to roughly 1,280 per minute.
Technology Tree
A system of 73 research nodes that unlock economy multipliers, higher army caps, and special buildings.
Alliance
A group of up to five players whose incomes all receive a multiplied bonus while they are allied together.
Clan
A larger group system added in the June 13, 2026 update that supports bigger coordinated play than an alliance.
Black Hawk
A helicopter unit unlocked through the Air Base, currently the strongest unit available in the late game.
Raid Event
An automatic event that can trigger every 30 minutes with a 50 percent chance, offering rare buildings like the Pentagon as rewards.
Power Plant
A building required to unlock Tier 3 and above research nodes in the technology tree.
Territory
Capturable land tiles, capped at ten per player, each carrying a hidden multiplier on income and research speed.
Spider Base
A top-tier building unlocked through the technology tree for 2.5 billion, which starts a 48-hour countdown timer after purchase.
Common questions
FAQ
Can you play Mini War without spending Robux?
Yes — the entire progression path from two Farms through the technology tree is available without spending anything. Joining the M&M Community Roblox group is also free and gives you an Oil Rig building as a bonus.
What is the difference between an alliance and a clan?
An alliance holds up to five players and directly multiplies every member's income while they are allied. A clan is a separate, larger group system introduced in the June 13, 2026 update, designed for bigger-scale coordination and competition.
When should you build a Power Plant?
Build it after your two Farms and Oil Refinery are up and your income feels stable. Without a Power Plant, you cannot unlock Tier 3 or higher research nodes in the technology tree.
How do you take part in a raid event?
Raid events trigger automatically every 30 minutes, but each trigger only has a 50 percent chance of actually starting one. When an event does start, have trained units ready to deploy immediately. The Pentagon and other rare buildings are only available through raid rewards.
What did the April 7, 2026 update add?
The update introduced Special Invasion Weather, five new buildings unlockable through research, advanced army and builder controls also unlockable through research, and an Auto Buy option. There were additional undisclosed changes as well.
What should I build first?
Farm, then a second Farm, then an Oil Refinery — in that order. Those three buildings establish roughly 1,280 income per minute and give you the foundation to build everything else. Placing a wall or turret before these is the most common early mistake.
Updated Oct 23, 2026
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