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Mesozoico Guide: How to get started

Mesozoico
developers made of pocket change, Playing 74, Rating 86.0%
Creator developers made of pocket change
Playing 74
Rating 86.0%
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About

Overview

Mesozoico is a Roblox survival game where you play as a mesozoic animal, eat, grow, and fight to stay alive. The game is in alpha, so bugs can happen, and the developers have designed it so that unfair deaths are part of the experience. This guide covers how to start, how to grow faster, how to manage your stats, and how the main playable animals fight.

What is on this page

Contents
01

How to get started

Step
In short Starting on a small, easy animal and filling your nutrition bar first gives you a safe head start before switching to anything harder.

The game's three opening badges tell you exactly what to aim for early on: play as a mesozoic animal, grow one to 100%, and land your first attack on another player. Jumping straight into a large carnivore makes all three harder than they need to be.

  1. Pick a starter begin as Microraptor or a herbivore so you can learn where food spawns without fighting anything dangerous.
  2. Find food quickly eat whatever your animal prefers until your nutrition climbs above 70%, which triggers a 20% growth speed bonus called Nourished.
  3. Avoid sprinting everywhere running constantly builds fatigue, which lowers your maximum stamina; walk between locations and only sprint when ambushing or fleeing.
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02

Nutrition and the Nourished bonus

Tips
In short Eating your animal's preferred food is the single fastest way to grow, because Nourished adds 20% to your growth speed.

Every animal has a preferred diet, and eating those foods raises nutrition more efficiently than neutral ones. Keeping nutrition above 70% keeps the Nourished buff active, which stacks with normal growth and also speeds up the Elder phase later.

Tips worth knowing
  • Maiasaura, Achelousaurus, Papiasaurus, and Fabrosaurus all get good nutrition from Fruit, which is an uncommon bush that spawns on the ground but not on rocks.
  • Gallimimus, Pachycephalosaurus, and Beishanlong can eat Fruit but gain very little nutrition from it.
  • Miragaia prefers Fern over anything else, while Achelousaurus prefers Fruit and dislikes Fern.
  • Carnivores get nutrition from specific prey animals listed in their diet; after a kill, sit on the body and eat until it disappears so nothing is wasted.
  • When Fruit spawns it produces a blue plume when sniffed, making it easier to spot.
03

Cleanliness — the stat players forget

Warn
In short Dropping below 60% cleanliness weakens your healing, and hitting 0% cuts all recovery by 30%, so a quick dip in any river takes care of it in about ten seconds.

Cleanliness does not affect your combat stats directly, but it drags down your ability to recover from bleed and other injuries. The debuff scales gradually from the 60% mark down to 0%, where every form of healing is reduced by 30%. Entering any large body of water — a lake or a river — restores cleanliness from zero to full in around ten seconds.

Worth watching out for
Falling to 60% or below makes it harder to heal bleed, recover your blood pool, and restore health.
At 0% all healing is roughly 30% weaker than normal.
The penalty grows stronger the further below 60% you fall.
Any large body of water fixes it in about ten seconds.
04

The Elder system

Check
In short Eldering is permanent and costs three times your normal growth time, so only commit if your animal is large enough to benefit from the 20% stat increase.

Once you hit 100% growth, an Elder button appears in the info menu just above your growth meter. Pressing it twice starts the process after a warning screen. You cannot undo it, and the total time required is three times your normal growth duration.

  • The Elder button only appears at 100% growth.
  • The boost is roughly 20% to size and stats, but stamina drain and food requirements also rise by 20%.
  • Maiasaura, Ceratosaurus, Siamotyrannus, Achelousaurus, and Miragaia gain the most from Eldering.
  • The first 10% of Elder growth takes your normal growth time, and the last 10% takes twice that.
  • Keep nutrition above 70% during Eldering the Nourished bonus applies and shortens the process.
  • Eldering cannot be reversed.
05

Combat basics for each animal

Table
In short Every animal fights differently, so knowing your key ability and your biggest weakness before a fight prevents most early deaths.

The animals below each have one ability that defines their combat style and one threat that counters them hardest. Learn both before picking a fight.

Ceratosauruskey move is Force Sit, which stops the target from fighting back; chain it so packmates get free bites, and use Fracture on large legs for around 315N of damage.
Achillobatorkey move is Latch, available above 40% growth; bite while latched and get off when stamina is low, then rest on a rock while packmates keep the target busy.
Miragaiakey move is Thagomizer, an omnidirectional tail whip dealing 275N fully grown; always keep your tail facing attackers and never let anyone reach your neck.
Concavenatorkey move is Tail Whip, which applies 7% stress per hit and can blind targets; use water to ambush and regenerate stamina, and avoid prolonged fights on land.
Achelousauruskey move is Counter, which reflects 75% of incoming damage and deals 135N back to the attacker; time it against Siamotyrannus bites or Ceratosaurus fractures.
Beishanlongkey move is Body Slam, which builds momentum for up to 180N on the first hit; manage distance carefully because stamina runs out fast if charges miss.
06

Stamina management in a fight

Tips
In short Running out of stamina in any fight is almost always fatal, so treating stamina like a limited resource rather than a background stat is what separates survivors from easy kills.

Every ability in the game costs stamina, and most animals become nearly helpless when it is gone. The following habits apply across all animals.

Tips worth knowing
  • Walk between locations and only run when ambushing or escaping — sprinting everywhere is the fastest way to reach fatigue.
  • Fatigue builds from long runs and reduces your maximum stamina until you rest.
  • For Ceratosaurus, each Force Sit and Fracture use a large chunk of stamina, so walk into fights with a full bar.
  • Achillobator consumes less stamina when latched onto a swimming target.
  • Concavenator's Tail Whip costs significant stamina and slightly slows movement.
  • Miragaia's Thagomizer has a noticeable cooldown that skilled attackers will bait — wait for a real opening rather than swinging freely.
07

Things that will get you killed

Warn
In short Several specific situations cause deaths that feel unfair but are either intended by the developers or are known bugs — knowing them in advance saves a run.

A few others are bugs worth knowing about.

Worth watching out for
Spamming E while trying to enter a burrow as Fabrosaurus causes your character to die press it once and wait.
Concavenators take increased fall damage and can die from moderate-height falls, so avoid unnecessary jumps and risky ledges.
Cannibalism is common among Concavenator players, especially toward smaller individuals never tell another Concavenator your real growth percentage.
Alt accounts are banned; the game description states they will result in a ban.
Console controls are not implemented if you are on a console you must use a keyboard and mouse to play properly.

Glossary

Glossary
Nourished
A buff that activates when your nutrition is above 70%, increasing growth speed by 20%; it also applies during the Elder phase.
Elder
A permanent upgrade unlocked at 100% growth that raises your size and stats by roughly 20% but also increases stamina drain and food requirements by 20%.
Fracture
A status effect caused by certain attacks landing on an opponent's leg, reducing their movement speed.
Force Sit
A Ceratosaurus ability that forces a target to sit, briefly preventing them from moving or attacking.
Latch
An Achillobator ability that lets it cling to a larger animal above 40% growth and bite repeatedly while attached.
Thagomizer
Miragaia's tail-spike attack, dealing 275N of damage fully grown in an omnidirectional swing.
Cleanliness
A stat that falls over time and weakens all healing once it drops below 60%; restored by entering a lake or river for about ten seconds.
Fatigue
A penalty that reduces your maximum stamina after prolonged sprinting, removed by resting.
Gore
The corpse of a killed animal, usable as food by carnivores and some omnivores.
Stress
A meter that builds on a target with each Concavenator Tail Whip hit; at 100% the target loses consciousness.

Common questions

FAQ

Can I play on a console?

You can open the game on a console, but console controls have not been added. You need to connect a keyboard and mouse to your console to play properly.

How do I grow faster?

Keep your nutrition above 70% to stay in the Nourished state, which adds 20% to your growth speed. Eat your animal's preferred foods to raise nutrition efficiently, and the same bonus applies while you are Eldering.

Is Eldering worth it for every animal?

Eldering raises stats by roughly 20% but also raises stamina drain and food needs by 20%, and it cannot be undone. Large animals like Maiasaura, Ceratosaurus, Siamotyrannus, Achelousaurus, and Miragaia benefit most.

How many animals can be in one pack?

Pack sizes vary by species: Achillobator allows up to 6, Achelousaurus up to 5, Ceratosaurus up to 3, and Concavenator up to 2.

Updated Oct 24, 2026
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Mesozoico developers made of pocket change, Playing 74, Rating 86.0%
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