30 Floors Up Guide: Your first three days
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Overview30 Floors Up drops you into Apartment 3004 on the 30th floor of Bellwether Heights, a tower overrun with infected. You need to manage food, water, and barricades across 15 in-game days while working toward extraction — solo or with up to three friends. This guide covers everything from your first minutes in the apartment through long-term survival on the roof.
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30 Floors Up
Your first three days
StepThe game starts you in Apartment 3004 with limited supplies and working taps. On Day 3, the building's water, power, and phone network shut off permanently, so your first priority is filling every container you can find. After that, secure the apartment and find a weapon before you venture further.
- Strip the apartment go through every drawer, shelf, and cupboard in 3004 and take everything useful.
- Fill water now run the taps to fill the bathtub, buckets, Jerry Cans, and every bottle before Day 3 hits.
- Board the corridor door use planks to barricade the door so infected cannot walk straight in.
- Move quietly sprinting draws infected, so walk unless you have a good reason to run.
- Grab a weapon the kitchen is a good first stop; anything you find is better than nothing.
- Pick up a Funnel it lets you pour water from large containers into small bottles without spilling any.
Water containers and why they matter
TableThirst drains 39 points per day — about 30 percent faster than hunger — so water runs out first. Choose containers based on what you need to carry versus what you need to store.
| Container | Capacity | Key limitation |
|---|---|---|
| Bottle (1L) | 1 litre | Small; fits in one hand |
| Sealed Bottle (2L) | 2 litres | Must be opened before you can drink or pour |
| Bucket | 10 litres | Two-handed carry; cannot go through vents |
| Jerry Can | 20 litres | Heavy; best for stockpiling before the Day 3 cutoff |
| Funnel | Transfer tool | Moves water between containers without waste |
The day and night cycle
SummaryEach in-game day lasts 600 real seconds — 450 seconds of daylight and 150 seconds of night. A full 15-day run takes about two and a half hours. You can lie down from 19:00 onward, which lets you get settled before night officially begins at 19:15.
- One day 10 real minutes (450 s day, 150 s night)
- Sleep window opens at 19:00, before night starts at 19:15
- Day 3 water, power, and phones cut off permanently
- Day 6 rain falls, giving you a chance to refill containers
- Day 15 a massive horde sweeps through the building at night
- Full run roughly 2.5 real hours at normal pace
Staying alive at night
CheckNight is short but infected do not stop just because you are asleep. Hunger and thirst keep draining while you sleep too. Get these things sorted before 19:00.
- Reinforce the corridor door planks and screws can push it from 100 integrity up to 150.
- Brace furniture against the door for an extra layer of protection.
- Sleep on a mattress, bed, or sleep bag stamina recovers much faster than on the floor.
- Check your food and water meters both keep draining overnight.
- Watch the lock it only has 50 integrity, half that of the door, so it breaks first.
Dealing with infected
WarnA normal hit deals 16 damage and a heavy hit deals 28. Up to three infected can attack at the same time, so the damage stacks fast. If your food or water meter drops below 20, you also take 1 damage every 5 seconds, though that stops at 5 HP rather than killing you outright.
Classes and what they cost
TableYou earn 10 Cash for every day you survive and a 300 Cash bonus for reaching extraction. Cash is spent in the Class menu and cannot be traded.
| Class | Cost | Starting item | Main benefit |
|---|---|---|---|
| Survivor | Free | None | Baseline — all mechanics balanced around this class |
| Scavenger | 250 Cash | 1L Water Bottle | Spots missed loot and identifies containers before opening them |
| Trapper | 250 Cash | Mesh Roll | Builds pigeon traps faster and uses half the bait |
| Courier | 250 Cash | 3 Noise Makers | Sprints for less stamina; marks shortcuts for the team |
| Scout | 500 Cash | Flashlight (45% battery) | 40% quieter while walking or crouching; opens doors silently |
| Porter | 500 Cash | Daypack (worn) | Extra two inventory slots; half the slowdown from heavy items |
| Cook | 500 Cash | Cooking Pot | One bonus portion per batch; uses half the stove fuel |
| Plumber | 650 Cash | Wrench | Frees stuck valves faster; rain collectors fill slightly faster |
| Electrician | 650 Cash | AA Batteries | Batteries last 40% longer; hand-crank charger gives 50% more power |
| Caretaker | 900 Cash | Screwdriver | Repairs doors 40% faster; repaired doors take 15% less damage |
| Medic | 900 Cash | 2 Bandages | Bandages heal more and apply faster; revives teammates in half the time |
Rooftop pigeon traps
StepThe starting food supply covers roughly five days at full rations. After that you need a renewable source, and pigeon traps on the roof are it. Build them on the east and west ledges, and keep noise and bright lights away from the area or the flock will scatter.
- Gather materials you need Planks for the base, a Mesh Roll for the enclosure, and Rope for the trip cord.
- Build on the ledges place traps on the east and west rooftop ledges.
- Bait carefully noise and bright lights will scare the flock away for a while.
- Cook everything raw pigeon must be cooked at the roof's open-air station on a Portable Gas Stove before you eat it.
- Consider the Trapper class it builds traps faster, uses half the bait, and disturbs the flock less.
Exploring the building
TipsBellwether Heights has 33 main floors, a ground lobby, a parking garage below that, and a rooftop. The elevator stops working on Day 3 when power cuts out, so all travel after that is on foot via stairwells.
- Floor 11 holds a medical clinic stocked with bandages and treatment tablets.
- Floor 19's kitchen is worth visiting for food supplies and a good view of the street.
- The Workshop on Floor 28 has a jammed door that must be pried open.
- The ground lobby has the heaviest infected presence in the building.
- The basement parking garage contains the generator and the last large water reserve, the cistern.
- The rooftop has the extraction helicopter, the water tank, and the shelter site for the endgame.
Glossary
Glossary- Cash
- The in-game currency used to unlock classes, earned at 10 per day survived and 300 for a successful rescue.
- Day 3 Cutoff
- The moment on Day 3 when the building's water, power, and phone network shut off permanently.
- Cistern
- A large water reserve in the basement parking garage (B1) that remains accessible after the Day 3 cutoff.
- Treatment Tablets
- An item used to make untreated water from rain or the cistern safe to drink; each one has three uses.
- Downed state
- What happens when your health hits zero from an infected attack; a teammate can revive you to 60 percent health.
- The Horde
- A massive wave of infected that sweeps through the building on the evening of Day 15, marking the endgame.
- Integrity
- The durability value of a door or lock; doors start at 100, locks at 50, and reinforcement can push doors to 150.
Common questions
FAQWhat should I do before the water shuts off on Day 3?
Fill the bathtub, every bucket, the Jerry Can, and all your bottles using the working taps. A Funnel lets you move water from large containers into small bottles without spilling. Collect Treatment Tablets too, because rainwater and cistern water are not safe to drink without them.
Do I need a class to finish the game?
No. The Survivor class is free and can complete every objective in the game. Paid classes just make specific tasks faster, quieter, or cheaper on resources.
What do I do if infected surround me?
Head for the nearest stairwell rather than trying to fight. With up to three infected hitting you at once — dealing 16 or 28 damage per hit — you lose health very quickly in the open.
How do I get more food after the apartment supplies run out?
Build pigeon traps on the east and west ledges of the roof using Planks, a Mesh Roll, and Rope. Noise and bright lights will scare the flock away for a while. Any pigeon you catch must be cooked on a Portable Gas Stove before you eat it.
Can I save my progress and come back later?
Yes. Each player has one save file that can be opened, left, and deleted at any time — this was added in the October 31, 2026 patch.
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