Base Wars — Two objectives that win matches
About
OverviewBase Wars! is a military shooter from 2009 where two teams fight over facilities and flags using guns, tanks, jets, and ships. Up to 40 players can be in one match, and the game runs on PC, mobile, tablet, and beta console. This guide covers the core objectives, death-count rules, healing, weapon ranks, and how to unlock the most powerful weapons.
What is on this page
Contents
Two objectives that win matches
CheckYour team's goal is to hold facilities on the map and carry the enemy's flag back to your own base. Walking into a facility's capture zone starts a roughly 9-second timer from neutral. If the enemy already owns that facility, it takes close to twice as long to flip it. An enemy stepping into the zone while you are capturing freezes the timer until one of you leaves or dies. More teammates inside the zone speed up the capture.
- Walk into the capture zone and stay until the timer completes enemies in the zone pause it
- Bring teammates to a contested facility extra bodies speed up the capture rate
- Expect longer fights for enemy-held facilities they take nearly double the time to flip
- Touch the enemy flag to pick it up you can even do this from inside a vehicle as long as your body makes contact
- Return to your base and touch your own flag stand to score dying drops the flag back at the enemy base
How deaths are counted
WarnThe game tracks deaths in ways that catch a lot of players off guard. Once you die inside your base for the first time, any additional deaths in that same spawn area do not add to your death count. That protection only applies inside the base, though. If you take damage anywhere and then reset, switch teams, or quit the game before dying normally, the game penalizes you with two deaths rather than one. The same double penalty can trigger if you leave right after being killed.
Staying alive with healing
TipsTwo healing systems are available to you. Natural regeneration starts if you avoid taking any damage for 10 seconds and you are not wearing the Heavy Armor Suit — once it kicks in, you recover 40 percent of your health every second. Healing pads found around the map and inside the Supply Camp Builder restore 500 health over 10 seconds. The Heavy Armor Suit blocks natural regeneration entirely.
- Pull back to a safe spot and wait 10 seconds to trigger the 40-percent-per-second natural regen
- Find and memorize the locations of healing pads — they restore 500 health in 10 seconds
- Do not count on natural regen while wearing the Heavy Armor Suit because it does not apply
- Use the healing pad inside the Supply Camp Builder as a reliable fallback
Weapon ranks and reward weapons
TableEvery weapon and vehicle has its own rank that rises as you get kills with it. The rank system runs from D through SSS across seven tiers. The practical goal for most players is reaching Rank A or Rank S because those are the thresholds that unlock the special reward weapons, which are among the strongest in the game. Unlocking the top-tier weapon option for vehicles requires getting 10 different vehicles to Rank S. Holding the 8YO VIPs lets you unlock reward weapons with one fewer weapon than the standard requirement, though this does not apply to the BW DMR-11 or BW DMR-X.
| Rank D | 0 kills, the starting rank for every weapon and vehicle |
| Rank C | 10 kills |
| Rank B | 50 kills |
| Rank A | 100 kills, unlocks Blue Reward Weapons |
| Rank S | 250 kills, unlocks Red Reward Weapons and the final vehicle weapon tier option |
| Rank SS | 1,000 kills |
| Rank SSS | 10,000 kills |
Rocket launcher rules
WarnOnly one rocket launcher can be equipped at any given moment. If you try to pick up a second one, the game removes whichever you selected last. If you have a reward weapon launcher in your inventory, the game removes every other rocket launcher automatically, regardless of which you chose first.
Free benefits worth claiming
StepThe game hands out permanent rewards simply for logging consistent playtime. You do not need to spend anything. If you also have Roblox Plus, your playtime bonus is doubled on top of the free rewards.
- Play for 15 minutes a day for two days to unlock the free Ammo VIP permanently
- Reaching 30 days unlocks the free Uber VIP
- Roblox Plus subscribers receive double the playtime bonus
Kill and headshot milestones
TipsBadges mark your progress at every stage of the game. Kill badges run from 10 all the way to 20,000, and headshot badges run a parallel track starting at 100.
- First kill badge — 10 kills
- 100 kills badge
- First headshot badge — 100 headshots
- Mid-range headshot badge — 1,000 headshots
- Long-haul kill badge — 20,000 kills
Glossary
Glossary- Facility
- A capture point on the map that teams contest by standing in its zone until the timer completes.
- Rank
- A per-weapon or per-vehicle rating from D to SSS that rises as you accumulate kills with that specific weapon or vehicle.
- Reward Weapon
- A powerful weapon unlocked by reaching Rank A or Rank S with the required weapons.
- Spawnkill
- Killing an enemy immediately after they spawn; deaths from this inside your own base stop counting after the first one.
- Healing Pad
- A fixed object on the map that restores 500 health over 10 seconds.
- Heavy Armor Suit
- A suit that blocks natural health regeneration and limits rocket launcher use.
- Tier 4 Vehicle Weapons
- The final weapon option for vehicles, unlocked by getting 10 different vehicles to Rank S.
- Ammo VIP
- A permanent free reward earned by playing 15 minutes a day for two days.
Common questions
FAQHow long does it take to capture a facility?
A neutral facility takes roughly 9 seconds. One that the enemy already controls takes close to double that time. Having teammates in the capture zone with you speeds things up.
What happens to the flag if I die while carrying it?
The flag is returned to the enemy's base the moment you die.
Can I reset after taking damage to avoid a death?
No — it makes things worse. Resetting, switching teams, or leaving the game after taking damage gives you two deaths instead of the one you were trying to avoid.
Can I carry two rocket launchers at once?
No, only one can be equipped at a time. Picking up a second one removes whichever you chose last. If you have a reward weapon launcher, the game removes all other rocket launchers from your inventory automatically.
Game updates can change what is on this page. If you spot something, get in touch and let us know.
