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Demonology Guide: Getting into your first job

Demonology🕯️
Blaqk Magic Blue, Playing 23.9K, Rating 95.6%
Creator Blaqk Magic Blue
Playing 23.9K
Rating 95.6%
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About

Overview

Demonology is a first-person cooperative horror game where teams of up to six players investigate job sites, gather evidence, and identify the ghost type haunting each location. This guide covers how to get started, how to read ghost behavior, how to collect evidence efficiently, and how to survive a hunt.

What is on this page

Contents
01

Getting into your first job

Step
In short Starting on Easy difficulty at Juniper Road is the fastest way to learn the basics without getting overwhelmed.

When you first join, your avatar appears on the left side of the lobby screen. If it is your first time, a tutorial from The Boss will pop up — you can skip it or replay it later from Settings. The party leader selects the job site, sets the difficulty, and hits Ready Up; every other player must also ready up before the round starts. Equipment and Perks can be added before starting, but they cost Cash and are optional.

  1. Pick a job site the party leader selects the location from the available options.
  2. Set difficulty choose Easy for your first few runs; it is the most forgiving setting.
  3. Choose Juniper Road this site is small, making it much easier to learn the layout.
  4. Add equipment (optional) any team member can add gear, not just the leader, but it costs Cash.
  5. Ready up everyone on the team must hit Ready Up before the job can start.
  6. Skip or watch the tutorial new players can skip from the Settings menu.
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02

Two types of equipment and how to use them

Table
In short Knowing whether a piece of equipment is active or passive tells you exactly how to use it in the ghost room.

All evidence-gathering tools fall into one of two categories. Active tools need you to hold them or switch them on to produce readings. Passive tools only need to be placed near the ghost room and will register evidence on their own. The EMF Reader sits between these two: you can turn it on to hunt for EMF Level 5 evidence, but it also picks things up passively.

Activemust be held or switched on; examples include the Blacklight and the Spirit Box.
Passiveplace near the ghost room and let them work; examples include the Flower Pot, Spirit Book, and Laser Projector.
Semi-active (EMF Reader)can be switched on for targeted evidence, but also functions passively.
03

Finding the ghost room and reading evidence

Tips
In short Three confirmed pieces of evidence are all you need to lock in a ghost type, so focus your search on the ghost's favourite room.

The ghost room is where the ghost is most active. Three confirmed pieces of evidence are enough to identify the ghost type. On Easy mode, evidence can disappear after roughly three to five minutes. If the room temperature reads below 0.01°C, you have confirmed Freezing Temperatures as one piece of evidence. You can also type commands in Roblox chat — phrases like 'Show Yourself' or 'Can you write in the book' have a one-in-five chance of prompting a ghost response.

Tips worth knowing
  • Confirm three pieces of evidence before submitting your identification.
  • On Easy, check your evidence quickly since it can expire after a few minutes.
  • A room temperature below 0.01°C counts as Freezing Temperatures evidence.
  • Chat commands like 'Give me a sign' can trigger ghost responses, each with a one-in-five success chance.
04

Surviving a hunt

Warn
In short When a hunt starts, hiding is almost always safer than running, because several ghosts can match or beat your sprint speed.

A hunt begins when average Energy drops below 50%, though some ghosts can start one earlier than that threshold. The front door locks for the duration of the hunt, so you cannot leave the building. Electronics and flashlights malfunction when a hunt begins — the Ghoul is the only exception. The ghost lets out a loud wail as a warning before physically manifesting.

Worth watching out for
Do not try to leave the main entrance stays locked until the hunt ends.
Hide in a closet ghosts cannot catch you in a hiding spot.
The Oni and Wretch sprint as fast as you, and the Dullahan moves faster if you are in its line of sight.
If you need to run, lure the ghost to one side, sprint around it, and find cover.
05

Ghost abilities worth knowing

Tips
In short Each ghost type has a distinct trait, so recognising one unusual behavior can point you toward the correct identification before you have all three evidence pieces.

Every ghost has unique abilities that can give away its identity during normal activity, not just during hunts. Some traits are observable without any equipment at all.

Tips worth knowing
  • The Siren hums when responding to the Spirit Box and can slow players down during chases.
  • The Vex can walk directly through walls.
  • The Demon can start a hunt earlier than the standard energy threshold.
  • The Dullahan moves faster when it has line of sight on a player.
  • Ghost models are randomised each job and do not reflect the ghost type, so never guess the type from appearance alone.
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Glossary

Glossary
Ghost room
The location inside the job site where the ghost is most active and where evidence is easiest to find.
Evidence
A confirmed paranormal reading — three matching pieces identify the ghost type.
Hunt
A phase in which the ghost physically manifests and chases players; the front door locks and electronics malfunction until it ends.
Energy
A threshold that governs when a ghost can begin a hunt; hunts typically start when it drops below 50%.
Active equipment
Tools like the Blacklight or Spirit Box that must be held or switched on to gather evidence.
Passive equipment
Tools like the Flower Pot or Spirit Book that collect evidence automatically when placed near the ghost room.
Difficulty
A setting chosen before each job that affects how early evidence can expire and how aggressively the ghost behaves.
Job site
The location the team investigates; Juniper Road is the smallest and is recommended for beginners.

Common questions

FAQ

Can I play Demonology alone?

Yes — the lobby lets you start without other players. The game supports solo play, but it is designed around co-op teams of up to six.

How do I know when a hunt is about to start?

The ghost lets out a loud wail just before it physically appears. At the same moment, electronics and flashlights will start to malfunction — the Ghoul is the only ghost that skips the electronics effect. Head to a hiding spot like a closet as soon as you hear the wail.

Why can't I find any evidence even after searching everywhere?

On Easy mode, evidence can disappear after roughly three to five minutes, so you may have arrived too late. Make sure the right equipment is active or placed in the ghost room, and confirm you have actually located the ghost room rather than searching random areas.

Does the ghost's appearance tell me what type it is?

No — ghost models are randomised every job and are independent of ghost type. Rely entirely on equipment readings and the three-evidence system to make your identification.

Updated Sep 6, 2026
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Demonology🕯️ Blaqk Magic Blue, Playing 23.9K, Rating 95.6%
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