FRONTLINES — Four game modes and how they work
About
OverviewFRONTLINES is a first-person shooter on Roblox built around team-based matches on varied maps. This guide walks you through earning XP, picking the right weapon for each map, and getting the most out of every game mode.
What is on this page
Contents
Four game modes and how they work
TableEvery match runs for ten minutes with two teams of up to seven players each. Between matches the server votes on which mode and map to play next.
| Team Deathmatch | kill enemies to earn points; only kills and assists generate XP |
| King of the Hill | capture a floating zone to score 2 points per second; the zone moves each time it changes hands |
| Domination | hold any of three fixed points labeled A, B, and C for 2 points per second each, up to 6 per second total |
| Kill Confirmed | kill enemies, collect their red dog-tags, and deposit them at a drop point for 100 XP each; blue tags from your own team deny the enemy but give no XP |
Earning XP and leveling up fast
StepXP drives your level, and every level-up rewards 200 Credits. The formula for each rank is simple: multiply your next level number by 1,000 to find the XP needed. After level 70 you can no longer earn Credits through leveling, only through Robux purchases.
- Play Kill Confirmed each deposited red dog-tag gives 100 XP on top of the 100 XP you get for the kill itself
- Aim for headshots a headshot kill pays 150 XP instead of the standard 100
- Capture objectives taking the hill in King of the Hill gives 200 XP; capping a Domination point gives 100
- Steal enemy dog-tags picking up red tags that teammates did not collect still earns you the full 100 XP per tag
- Use assists damage you deal before a teammate finishes an enemy still counts as XP equal to the damage done
Map guide and weapon choices
TipsThere are five maps in the rotation. Each one favors a different playstyle, and picking the wrong weapon type will put you at a constant disadvantage.
- Cavalcade is the best sniping map — the long open road through the center creates clear sight lines for the AWM or The Fix, and the concrete roadblocks at the far end give you hard cover with your back protected
- Launch has both open areas and very dark tunnels — carry a mid-to-long-range weapon for the balconies and a flashlight-equipped MP5 or PP2000 for the underground passages
- Factory is flat and open — a mid- or long-range weapon works here, but stay mobile because enemies can close the distance quickly from multiple directions
- Canyons rewards mid-range guns like the M4 or EBR — the canyon walkways are too wide for shotguns and too tight for a sniper to operate comfortably
Combat Knife — three ways to use it
StepThe Combat Knife is free from the start. It has three distinct inputs that each work differently, so knowing which one to reach for can save a fight.
- Quick slash (V on PC) deals 50 damage instantly without fully switching weapons; best used to finish a low-health enemy after your gun empties
- Hold out knife (3 on PC, then left-click) lets you slash repeatedly at 50 damage per hit, but requires two hits to kill and demands point-blank range; not recommended as a primary approach
- Knife throw (F on PC) deals 100 damage anywhere on the body for a one-hit kill; use it when you miss an AWM or Fix shot at close range and have no time to rechamber, but remember you cannot use the knife again until you respawn
Weapon spotlight — AWM and AS VAL
TableBoth weapons unlock through leveling or Credits and represent opposite ends of the primary weapon spectrum. Choose based on the map and your playstyle.
| AWM unlock | level 20 or 3,399 Credits; one-shots to the torso or head by default |
| AWM full one-hit build | equip the L96A1 receiver with a 338 barrel to deal 100 damage regardless of where you hit |
| AS VAL unlock | level 35 or 5,899 Credits; full-auto with low recoil and a strong TTK but only 20 rounds in the default magazine |
| AS VAL weakness | the reload is long and the magazine runs dry fast; always reload after each fight and slide to cover while waiting |
| VSS Vintorez option | installing the VSSM upper receiver converts the AS VAL into a semi-auto sniper, but damage drops to 27 per shot, making it the weakest sniper in the game |
Dealing with hackers and poor performance
CheckTwo things most commonly ruin a session: a low frame rate that makes aiming unreliable, and players using cheats. Both have straightforward fixes.
- Press Esc and drop graphics quality to 1, 2, or 3 for noticeably smoother gameplay
- Type /votekick [player name] in chat to start a kick vote against a cheating player three-fifths of the server must agree for the kick to go through
- Remember that you always appear on the blue team from your own screen, so do not call out team colors when playing with friends
- Winning a match does not reward XP or Credits only kills, assists, and objective actions do
Calling cards and Credits at a glance
TableCalling cards show up in in-match notifications and can be changed in the Barracks menu. All cards below are earned by reaching the listed level except the three bundle cards, which require a Gamepass purchase.
| Calling Card | How to unlock |
|---|---|
| Bootcamp | Available from level 0 (free from the start) |
| Grey Samurai | Reach level 8 |
| Red Samurai | Reach level 11 |
| Facility Beta | Reach level 17 |
| Lightspeed | Reach level 31 |
| Pistol Finish | Reach level 34 |
| Spec OPS Ghost | Reach level 39 |
| SCFI Bike | Reach level 49 |
| Going Down | Reach level 55 |
| Doge Skill Issue | Reach level 64 |
| Phoenix Bundle | Purchase the Phoenix Bundle Gamepass |
| Spartan Bundle | Purchase the Spartan Bundle Gamepass |
| Golden Dragon Bundle | Purchase the Golden Dragon Bundle Gamepass |
Glossary
Glossary- TTK
- Time to Kill — how quickly a weapon can eliminate a full-health enemy from first hit to death.
- ADS
- Aim Down Sights — pressing the aim button to look through your weapon's optic for better accuracy.
- Dog-tag
- An item dropped by a killed player in Kill Confirmed mode; red tags from enemies are worth 100 XP each when deposited.
- Votekick
- A player-initiated vote triggered by typing /votekick [player name] in chat that removes a player if three-fifths of the server agrees.
- Credits
- The in-game currency earned by leveling up (200 per level) or bought with Robux, used to unlock guns, attachments, and skills.
- Calling Card
- A cosmetic image tied to your profile that appears in in-match notifications, changed through the Barracks menu.
Common questions
FAQWhy does the AWM sometimes fail to one-hit kill an enemy?
The default AWM only one-shots hits to the torso or head — arm or leg hits deal reduced damage and require a follow-up shot. To make the AWM one-hit kill regardless of where you connect, equip the L96A1 receiver and either of the 338 barrels at the same time.
Can I earn Credits without spending Robux?
Yes — every time you level up you receive 200 Credits automatically. However, once you reach level 70 leveling stops, so Credits after that point require a Robux purchase.
I keep getting killed in the Launch map tunnels. What should I do?
The stone tunnels on Launch get very dark, so equip a flashlight attachment if you plan to push through them. The MP5 with its flashlight handguard or the PP2000 with its flashlight attachment are the only two weapons that can carry one, and both are strong at the close ranges you will face underground.
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