Games listed 43,043
Game guide

Violence District Guide: Core rules of a match

[CURE] Violence District
VIOLENCE DISTRICT, Playing 80K, Rating 93.0%
Creator VIOLENCE DISTRICT
Playing 80K
Rating 93.0%
Is this game fun?4 votes
Fun 100%4Average 0%0Not fun 0%0

About

Overview

Violence District is an asymmetrical horror game where five survivors face off against one killer. Survivors complete objectives and try to escape; the killer hunts them all down. This guide covers both sides of the match, including all available killers and how to handle each.

What is on this page

Contents
01

Core rules of a match

Summary
In short Every match ends when survivors escape after finishing their objectives, or when the killer wipes them out.

At the start you choose to play as a survivor or the killer in the lobby. Survivors win by completing objectives around the map and then reaching the exit. The killer wins by eliminating all five before that happens. Pallets are wooden boards scattered across the map that temporarily stop the killer, but there are only so many of them, so every one you drop matters.

  • Survivors complete objectives, then reach the exit
  • Killer eliminate all survivors before they escape
  • Pallets limited stun tools; treat each one as a resource, not a reflex
Ask on the board
02

Earning Screws

Check
In short Staying alive in a chase and escaping are the fastest ways to stack Screws as a survivor.

Screws are the main currency in Violence District, used to buy killers, items, emotes, and to upgrade perks. Survivors and killers earn them differently. As a survivor, simply staying in a chase earns you two Screws per second up to a cap of 202.

  • Generator repair 1 Screw per second while working
  • Stunning the killer roughly 12 Screws each time
  • Healing yourself or a teammate roughly 10 Screws each
  • Surviving a chase 2 Screws per second, capped at 202
  • Escaping the match roughly 200 Screws
  • Spiking a survivor (killer side) roughly 50 Screws, earnable multiple times per survivor; killing a survivor adds roughly 100 more
03 Live and upcoming events Events

Events running now or coming soon. They have fixed dates, so check them first.

Live now –

The Butcher X Halloween

This update will feature: -The Butcher -Halloween event -Ranked game mode -Ui Overhaul -New Map -New Item -New perks -N…

See the whole schedule
04

Playing against The Killer (Jeff)

Tips
In short Stay spread out, bait his frenzy carefully, and never let him chain hits on a group.

The Killer moves at 115% base speed and enters a frenzy state that boosts him further — up to 170% — while letting him vault pallets instantly. Each frenzy hit grants a speed boost and gauge refill, and after enough hits he gains Killer Instinct that locates his next target regardless of aura-blocking perks. His frenzy lasts 13 seconds. He can also lunge while in frenzy. Understanding how frenzy builds and ends is the key to surviving him.

Tips worth knowing
  • Split up — grouping gives him multiple frenzy targets in one run
  • Bait the Parrying Dagger carefully — many players panic and use it too early; wait for a clear opportunity
  • Use the FOV trick — circle around him when he swings to make him miss and change your direction
  • Drop pallets on timing — wait until he commits before dropping; he can vault instantly during frenzy so do not hold it too long
05

Playing The Killer (Jeff) effectively

Tips
In short Save frenzy for groups, chain hits efficiently, and use Killer Instinct to transition between targets without losing momentum.

Jeff's power comes from snowballing frenzy hits. Each successful frenzy hit refills gauge and adds speed, so landing hits on a cluster of survivors early lets you accelerate through the match. After three hits, find a healthy survivor for the down on the fourth. Killer Instinct tells you where to go next and cannot be blocked by aura perks, so use it immediately after a down to stay active. He can now lunge inside frenzy, opening up new angles on survivors who try to strafe away.

Tips worth knowing
  • Trigger frenzy near groups — the gauge refill per hit means more targets means more speed
  • Vault pallets in frenzy — survivors who mis-time drops are instantly punishable
  • Lunge in frenzy — use the lunge to close unexpected gaps or punish survivors who think distance saves them
  • Do not swing wildly — missing in frenzy wastes the gauge and stalls progression
  • Use Killer Instinct after a down — it bypasses aura blocking and keeps pressure up
  • Keep everyone injured — injured survivors waste time healing, and chain frenzy with a basic attack to finish a down on an already-injured target
06

Playing against The Cure

Check
In short Stop his snowball early by avoiding Pestilence clouds and protecting twice-spiked survivors from turning.

The Cure spreads a status called Pestilence through his thrown flask and through his SCP-049-2 minions. Infected survivors fuel his speed boosts, so staying clean is in your interest. Minions created from twice-spiked survivors apply Pestilence and deal damage, making the map progressively more dangerous.

  • Treat any Pestilence cloud as a no-go zone rotate to the next loop before entering it rather than running through
  • Protect teammates with two spikes body block for them because a second spike risks converting them into a minion
  • Kill minions only when necessary most stuns except the Parrying Dagger can take them out, but weigh the resource cost each time
  • Do not run through clouds to rescue heal and rescue away from infected areas to avoid being bottled
  • Split objectives clustering lets The Cure manage chases and minions at once; spread out to force him to choose
  • Pre-drop pallets if you are infected Pestilence slows you, so do not greed the pallet; rotate or break line of sight instead
07

Playing The Cure effectively

Tips
In short The Cure is a snowball killer — spread Pestilence early, convert survivors into minions, and let the infected map do the pressure work.

The Cure's Elucidation flask creates a cloud that slows survivors by 30%, applies Pestilence, and increases your break and vault speed by 5% per infected survivor. Injecting downed survivors builds spikes: before the first spike the injection reduces movement speed, after the first spike it reduces repair speed, and two spikes turn the survivor into an SCP-049-2 minion. His HUD shows which survivors are infected and how long Pestilence lasts, so use that information actively to manage your speed boosts. Managing these stages while keeping map pressure is the whole game on his side.

Tips worth knowing
  • Aim the flask at pallets, windows, or the survivor's next path — landing it at their feet wastes most of the cloud
  • Break pallets freely — Elucidation and your perk kit make pallet breaking low-cost, so clear unsafe tiles and deny resets
  • Inject downed survivors at key moments and inject corpses when possible to produce minions
  • Track spike stages on your HUD — use it to manage speed boosts from Pestilence
  • Shift targets if you stall early — if a survivor is burning time, bottle the tile, force the pallet drop, then move to someone easier to spike
08

Playing against The Veil

Tips
In short Make yourself an unpredictable target and use map cover to neutralise her spears.

The Veil holds up to two spears that recharge one at a time every 15 seconds. Her second ability, Through the Veil, lets spears pierce walls but carries a 30-second cooldown. Maps with many pallets and vaults shield you from her projectiles.

Tips worth knowing
  • Zigzag against inexperienced Veil players — side-to-side movement causes misses when she has not learned to lead shots
  • Do not run in straight lines — hallways, open ground after vaults, and post-generator runs are her best moments to throw
  • Use cover — pallets, vaults, and structures block normal spears, so loop structures rather than fleeing in the open
  • Respect Through the Veil behind walls — if you are repairing behind cover and feel safe, be aware she can still hit you with her wall-piercing ability
09

Playing The Veil effectively

Tips
In short Use spears to control where survivors move rather than simply trying to hit them, and save Through the Veil for moments when survivors feel safe behind cover.

The Veil's Pierced Vow spear reaches full power after one second of charge, so overcharging is rarely needed in chase. Through the Veil requires up to two seconds of charge and has a 30-second cooldown, making it a precision tool rather than a spam option. Missing both spears leaves you at base 110% speed until one recharges, so ammunition management is central to her kit.

Tips worth knowing
  • Aim where survivors are forced to go — vault exits, pallet gaps, narrow hallways, and generator corners beat direct tracking
  • Do not throw both spears at once — use the first to force movement and hold the second for the moment a survivor commits to a vault or pallet drop
  • Use Through the Veil on survivors who are repairing behind walls or camping a pallet — that is when they feel safest and move the least
  • Charge just enough — one second covers most chase throws; save full charges for long-range or wall-piercing shots
  • Switch to a basic attack when survivors over-dodge — a survivor zigzagging to dodge spears is losing distance; walk them down and hit with a standard attack when they slow themselves
10

The Parrying Dagger

Step
In short The Parrying Dagger is one of the strongest tools a survivor can carry, but a missed parry hands the killer a free hit.

The Parrying Dagger costs 7,000 Screws from the shop. Activating it opens a guarding stance; if a killer attack lands within 0.8 seconds, the killer is stunned for four seconds. A successful parry puts the item on a 90-second cooldown; a failed one uses only 60 seconds.

  1. Fake a window vault approach the window as if vaulting, bait the killer's swing, then parry and actually vault to create distance
  2. Cover an unhook stand near a spiked teammate, wait for the killer to close in, parry to stun them, and complete the rescue safely
  3. Hold the lever as the last survivor alive, the dagger makes the killer hesitant to attack while you open the gate
  4. React to windup distance swings started from further away give a longer lunge, making the timing slightly easier to read
  5. Avoid using it when lagging a missed parry is a free hit for the killer, so skip it if your connection is unstable
11

Killer roster at a glance

Table
In short Pick a killer whose base speed and playstyle match how you want to hunt.

Costs are in Screws unless noted otherwise. The Cure is the most expensive killer currently in the game.

KillerBase speedCostCore style
The Killer (Jeff)115% / 19.6 studs/sec8,500 ScrewsFrenzy chain hits on groups
The Cure18.7 studs/sec15,000 ScrewsPestilence spread and minion conversion
The Veil110% / 18.7 studs/secEmblems / VIPRanged spear zoning
The AbysswalkerNot publishedEmblems / VIPClose-range slash pressure
The StalkerNot publishedEmblems / VIPStealth tracking with Evil's Grasp
The HiddenNot publishedEmblems / VIPStealth and lunge attacks
12

Alpha-version caution

Warn
In short The game is still in alpha, so expect bugs and rule changes between sessions.

Both killers have received multiple balance patches, and the game's own page flags that bugs and changes should be expected. Report bugs in the game's official server.

Worth watching out for
Mechanics shift between patches check recent patch notes before assuming a strategy still works
If a bug freezes progress, describe the situation in chat and report it to the developers

Community strategy ideas

Community

These ideas and tips come from people playing the game. Share your discoveries too!

No strategy ideas yet. Share a tip you discovered.

Glossary

Glossary
Pestilence
A status effect spread by The Cure's flask and his minions that slows survivors and fuels his speed boosts.
Frenzy
The Killer's power mode, which boosts his speed with each hit, lets him vault pallets instantly, allows lunging, and lasts 13 seconds.
Spike
A stage of The Cure's injection; the first spike reduces movement speed, the second reduces repair speed, and two spikes convert the survivor into an SCP-049-2 minion.
SCP-049-2
A minion created by The Cure from a twice-spiked survivor; it applies Pestilence and attacks survivors.
Killer Instinct
An effect The Killer gains after a frenzy sequence that reveals survivor positions and cannot be blocked by aura-blocking perks.
Pallet
A limited wooden board on the map that survivors can drop to temporarily stun or block the killer.
Intent Radius
The area around a killer in which survivors can detect their presence, called the terror radius in common asymmetric-horror shorthand.
Screws
The main currency in Violence District, used to purchase killers, items, emotes, and to upgrade perks.
Pierced Vow
The Veil's primary spear ability, which reaches full power after one second of charge and can hold up to two spears at once.
Through the Veil
The Veil's secondary ability that fires a wall-piercing spear on a 30-second cooldown.

Common questions

FAQ

Can survivors help each other mid-match?

Yes. You can rescue and heal injured teammates, but make sure to do it away from Pestilence zones or spiked areas so you do not put both of you at risk. Healing does not require the person being healed to stand still — as long as you are not moving, you can heal them even if they are sprinting.

What happens if all pallets are gone?

You can still survive by using the map layout — hiding and breaking line of sight are valid options.

How do I win solo without voice chat?

Use text chat to call out generator assignments and the killer's position. The biggest solo pitfall is two survivors repairing the same generator while another goes untouched, so call out which one you are on.

What is the fastest way to earn Screws?

As a survivor, staying alive in a chase earns two Screws per second up to a cap of 202, and a successful escape pays out roughly 200 Screws at once.

How much does The Cure cost?

The Cure costs 15,000 Screws.

Updated Oct 3, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.
[CURE] Violence District VIOLENCE DISTRICT, Playing 80K, Rating 93.0%
See the game pageAsk on the board
Add it to your home screen and it works like an app. One tap to open, and it loads faster after that.