Jujutsu School Guide: Getting set up before your shift
About
OverviewJujutsu School (Anomaly) is a horror role-playing game on Roblox where you work the night shift as a security guard at Jujutsu High. Your job is to inspect visitors, check their IDs, and stamp their permits — but cursed beings called Anomalies are trying to sneak through the barrier. This guide covers how the job works, what the endings are, what you can do inside the school, and how to collect all 22 badges.
What is on this page
Contents
Getting set up before your shift
CheckThe developers officially recommend playing with high graphics and headphones for the best experience. Sort these settings out before you start your first shift.
- Headphones the developers recommend them for the full experience.
- High graphics the developers recommend high graphic settings for the full experience.
- Bugs or suggestions if something breaks, the game's communication server is the place to report it.
- Storyline context this game is a prequel to Freaky Gojo.
How the security job works
StepWhen you first join, you earn the Welcome badge and are officially placed as a security guard controlling the school's cursed barrier. The core loop is straightforward, but slipping up lets dangerous curses inside.
- Start your shift join the game and receive the Welcome badge, confirming your assignment at the gate.
- Inspect each visitor examine their ID and permit papers carefully before making a decision.
- Stamp or deny approve visitors who check out and turn away anyone who raises a red flag.
- Watch for Anomalies cursed beings are actively trying to get through.
The ten endings and how to reach them
TipsThere are ten distinct endings in the game, each tied to a badge. No single run unlocks all of them. Endings 1 and 2 hinge on whether you hold off the Anomaly or fail to stop it. Endings 4 and 5 are both connected to a prison realm trap — escaping it quickly leads to one outcome, getting caught leads to the other. Ending 6 comes from wandering too far into unknown areas. Ending 7 is the result of pushing your luck and messing around. The Sealed Room ending is triggered by anyone who sees a particular room. The Self Embodiment ending involves a shift in your soul. Ending 10, called No Longer Human, represents the furthest extreme.
- Hold off the Anomaly to reach Ending 1 — the barrier stays intact.
- Let the Anomaly through and Ending 2 is the result — the barrier is compromised.
- React fast enough to the prison realm trap and you escape for Ending 4; too slow and Ending 5 locks you in.
- Stray too far from your post and Ending 6 triggers.
- Keep testing limits and Ending 7 follows.
Inside the school after the gate
SummaryEarning the School Expansion badge lets you move past the gate and into the school building itself. Inside, there are several ongoing tasks that each reward you with their own badges.
- Cleaning clear the dust from the school's halls to earn the Dust-Free School badge.
- Library returns return 250 books for the Regular Visitor badge, 500 for The Familiar Aisle, and 1,000 for Everything in its Place.
- Respected Sorcerer spend time helping the people inside the school until they know your name.
- Rebel Sorcerer use the instincts you built at the gate to act suspiciously inside the school instead.
- Overtime Protocol complete the full training to earn this badge.
Going for all 22 badges
TipsNo single run can unlock every badge. The ending badges alone require you to succeed, fail, escape, get caught, wander off, and push your luck.
- Track your book-return count across sessions — 250, 500, and 1,000 are the three milestones.
- The Jackpot badge and the Yuji badge have short, cryptic descriptions.
- Endings 4 and 5 come from the same trap, just with different reaction times.
Quick reference — library milestones
TableEach milestone is cumulative, so books returned in earlier runs count toward later badges.
| Badge | Books returned required | Who checks your progress |
|---|---|---|
| One Shelf at a Time | First returns | Panda checks the shelf twice |
| Regular Visitor | 250 | Panda stops explaining which shelf is which |
| The Familiar Aisle | 500 | You notice when a new book appears |
| Everything in its Place | 1,000 | The library in the distorted school awaits |
Glossary
Glossary- Anomaly
- A cursed being trying to enter Jujutsu High through the barrier; spotting and turning away Anomalies is the central challenge of the gate job.
- Barrier
- The cursed boundary around Jujutsu High that your character's technique controls — if an Anomaly slips through, the barrier is compromised.
- Prison Realm
- A trap connected to Endings 4 and 5; whether you escape it or get stuck in it depends on how fast you react.
- School Expansion
- The badge that unlocks access to the interior of Jujutsu High, opening up cleaning, library, and social activities.
- Permit paper
- The document you stamp to allow a visitor through the barrier after confirming their ID.
Common questions
FAQHow many endings are there?
There are ten endings in total: Ending 1, 2, 4, 5, 6, 7, 8, the Sealed Room Ending, the Self Embodiment Ending, and No Longer Human (Ending 10). There is no Ending 3 — the numbering skips straight from 2 to 4.
Do I have to play through multiple times to get all the badges?
Yes. The endings alone require you to make opposing choices — succeeding at the gate gives you Ending 1, while failing gives you Ending 2, and you cannot do both in one run. Library badges also accumulate across sessions, with 1,000 books returned needed for the highest tier.
Is this game connected to anything else?
It is a prequel to Freaky Gojo, another Roblox game.
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