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Cheating During Testing Guide: Getting started before the test begins

Cheating During Testing [BETA]
ebenxzy, Playing 3.4K, Rating 82.1%
Creator ebenxzy
Playing 3.4K
Rating 82.1%
Is this game fun?3 votes
Fun 67%2Average 33%1Not fun 0%0

About

Overview

Cheating During Testing is a classroom survival game where you race to finish a test before time runs out — without the teacher catching you. You use gadgets like a phone to copy answers, manage your Anxiety meter, and watch out for other players who might snitch on you for Credits. This guide covers how to get started, how to handle the teacher's gaze, how to spend your Credits wisely, and how to fix the most common reasons runs go wrong.

What is on this page

Contents

Player notes and tips

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01

Getting started before the test begins

Step
In short Checking the player guide and shop before your first test cuts down on avoidable mistakes.

When you first enter the lobby, resist the urge to jump straight into a test. The player guide explains the core rules — Anxiety, the teacher's line of sight, and how snitching works — and reading it first saves a lot of confusion. The shop shows you what you can afford right now versus what requires a higher level, so you know what to work toward. Your goal for the very first run is not a high grade; it is simply finishing the test from start to finish.

  1. Read the player guide check the rules on Anxiety, the teacher's gaze, and snitching before anything else
  2. Open the shop note which items your current level unlocks and which ones need more progress
  3. Keep your loadout simple start with just the answer sheet, pencil, and phone to learn the basic flow
  4. Scout your seat once placed, work out where the teacher stands and which angles are blind spots
  5. Set a realistic goal finishing the test once matters more than your score on the first attempt
Ask on the board
02

Core loop during a test

Step
In short Filling every answer with A first, then using your phone to fix only the flagged questions, is the most reliable way to get through early tests.

At the start of each test, face forward and hold the pencil — this brings your Anxiety down from the jump. Open the answer sheet and enter A for every single question before you touch your phone. When the phone shows you which answers need changing, it only lists the ones where A is wrong, so any question that does not appear is already correct and should stay as A. Only pull the phone out when the teacher is looking away, fix two or three answers at a time, then put it away immediately.

  1. Face forward and hold the pencil bring Anxiety down right at the start before doing anything else
  2. Fill every answer with A this tells the phone exactly which questions need correcting
  3. Check the teacher's head and body direction only act when they are fully facing away
  4. Pull out the phone and photograph the sheet use that window to correct two or three answers, then put it away
  5. Return to facing forward whenever Anxiety nears the halfway point recover before the next action
  6. After the test ends review your grade and Credits so you can plan the next run
03

Reading the teacher and controlling Anxiety

Tips
In short The teacher's facing direction matters more than distance, and keeping Anxiety below the halfway mark stops you from getting locked on.

Anxiety rises when you do risky things and drops when you face forward holding the pencil. If it gets too high, the teacher enters a lock-on state and watches you continuously, leaving no safe window to act. Keeping each action small and returning to a neutral position often is what separates players who survive the full test from those who get caught early.

Tips worth knowing
  • Before pulling out any gadget, check both the teacher's head and body — both need to be pointed away
  • Never take out your phone when you cannot see the teacher — they could be in your blind spot
  • Set a small goal for each action window, like correcting just two answers, before you move
  • Glance left or right to check the teacher, then return to center — do not sweep the camera all the way around
  • If Anxiety is near halfway, face forward and hold the pencil until it drops before doing anything else
  • The moment the teacher starts turning toward you, put every gadget away immediately
04

Other players — snitches and friends

Warn
In short Other players can report you to the teacher for Credits, so treat strangers as a constant background risk even when the teacher is not watching.

The classroom fills with other players, and any one of them can snitch on you in exchange for Credits. When playing with friends, make sure your answer sheets are the same version — version A and version B have different correct answers for the same question numbers, so sharing answers across versions gives you wrong ones. Teamwork only needs to happen inside the game itself.

Worth watching out for
Assume any stranger in the room might report you keep risky moves short even when the teacher looks away
Before sharing answers with a friend, confirm you both have the same sheet version (A or B)
Showing your phone to a friend for too long raises the risk that they get caught too
Never share personal information, social media handles, or contact details with anyone in the game
Use mute, block, and report for harassment or threats
Never use external scripts or auto-answer tools they risk account bans and expose your account to harm
05

Spending Credits and choosing equipment

Table
In short Upgrading the phone first gives you the biggest practical boost, and you can reach that goal entirely through free play.

Completing tests earns you both Credits and experience. You need enough of both to unlock a purchase — Credits alone are not enough if your level is too low. Higher grades mean bigger rewards per run, so improving your accuracy over time speeds up your progression. Free play is enough to build a solid loadout at your own pace.

Phone upgradea better phone shows more questions in a single photo window
Smartwatchworth considering if running out of time is your most common problem
Snacksbuy only when hunger has actually caused you to fail; the recovery amount is shown on the in-game description screen
Smart glassesprovide useful information but raise Anxiety faster, so leave these until you are comfortable with the basics
Paid itemssome items cost Robux; check with a parent or guardian before purchasing
06

Fixing common reasons runs fail

Check
In short Most failures trace back to one of four causes: Anxiety, timing, equipment level, or answer-sheet version mismatch.

When the same test beats you repeatedly, narrow the problem down to one thing before changing everything at once. Address whichever item on the list matches what you actually experienced, then run the test again with just that one adjustment.

  • Getting caught often check whether you are keeping the phone out too long; shrink each action to one or two answers
  • Anxiety fills up instantly spend more time facing forward between actions and stop sweeping the camera
  • Phone shows very few questions a higher-tier phone displays more per shot; consider upgrading
  • Shared answers giving wrong results confirm both you and your friend have the same sheet version before copying
  • Running out of time drop the goal of a perfect score and submit whatever you can answer confidently
  • Cannot buy equipment despite having Credits check whether the item also requires a higher level
Stuck? Try a video
Cheating During Testing [BETA] - Full Game Walkthrough + Ending - Roblox
How to ALWAYS Win in Cheating During Testing | Roblox
Cheating During Testing [BETA] SCRIPT
See more guide videos
07

Redeem codes

Step
In short Codes expire and can only be used once per account, so enter any code you find as soon as possible.

Codes are entered through a dedicated input field inside the game's menu. Each code works only once on a given account and stops working after its distribution period ends.

  1. Open the game menu find the code input field inside it
  2. Paste the code rather than typing it this prevents typos from wasting a working code
  3. Use a code the moment you get it waiting risks it expiring

Glossary

Glossary
Anxiety
A meter that rises when you do risky actions and falls when you face forward holding the pencil; if it gets too high the teacher locks onto you.
Hunger
A meter that slowly drains during a test; if it empties you may not be able to continue, so snacks can restore it.
Credits
The in-game currency earned by completing tests, used to buy gadgets and equipment from the shop.
Loadout
The set of gadgets and items you bring into a test, assembled before the test begins.
Snitch
A player who reports your cheating to the teacher in exchange for Credits.
Sheet version (A / B)
Two variants of the answer sheet where the same question number can have different correct answers, so sharing answers only works if both players have the same version.
Lock-on
A state where the teacher watches you continuously because your Anxiety is too high, leaving no safe window to act.
Snacks
Consumable items that restore your Hunger meter; the exact recovery amount is shown on the in-game description screen.
Smart glasses
A gadget that provides information from other players but raises Anxiety more quickly than simpler tools.
Smartwatch
A gadget that helps you track remaining time during a test.

Common questions

FAQ

Can you make solid progress without spending Robux?

Yes — completing tests repeatedly builds both Credits and experience, and free play is enough to build a solid loadout. Paid items offer shortcuts or extras but nothing that blocks progress entirely.

Why does the phone sometimes show almost no questions?

If you filled every answer with A first, the phone only flags the ones where A is wrong — so if it shows very few questions, most of your As are already correct and should stay that way. A higher-tier phone also shows more questions per shot.

What happens when time runs out?

The test ends immediately and your grade is calculated from whatever answers you submitted up to that point.

Why did the teacher catch me even though my phone was away?

Other gadgets or the answer sheet itself might still have been visible, your Anxiety could have been high enough to trigger a lock-on, or another player may have snitched on you.

Is the cheating in this game meant to be done in real life too?

No — cheating in the game is a fictional gameplay mechanic and is not meant to encourage or promote these behaviors in real life.

Updated Sep 6, 2026
Game updates can change what is on this page. If you spot something, get in touch and let us know.
Cheating During Testing [BETA] ebenxzy, Playing 3.4K, Rating 82.1%
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