Cheating During Testing Guide: Getting started before the test begins
About
OverviewCheating During Testing is a classroom survival game where you race to finish a test before time runs out — without the teacher catching you. You use gadgets like a phone to copy answers, manage your Anxiety meter, and watch out for other players who might snitch on you for Credits. This guide covers how to get started, how to handle the teacher's gaze, how to spend your Credits wisely, and how to fix the most common reasons runs go wrong.
What is on this page
Contents
Player notes and tips
Found a useful trick? Share it with everyone! Notes with screenshots are welcome!
Write a guide note
Cheating During Testing [BETA]
Getting started before the test begins
StepWhen you first enter the lobby, resist the urge to jump straight into a test. The player guide explains the core rules — Anxiety, the teacher's line of sight, and how snitching works — and reading it first saves a lot of confusion. The shop shows you what you can afford right now versus what requires a higher level, so you know what to work toward. Your goal for the very first run is not a high grade; it is simply finishing the test from start to finish.
- Read the player guide check the rules on Anxiety, the teacher's gaze, and snitching before anything else
- Open the shop note which items your current level unlocks and which ones need more progress
- Keep your loadout simple start with just the answer sheet, pencil, and phone to learn the basic flow
- Scout your seat once placed, work out where the teacher stands and which angles are blind spots
- Set a realistic goal finishing the test once matters more than your score on the first attempt
Core loop during a test
StepAt the start of each test, face forward and hold the pencil — this brings your Anxiety down from the jump. Open the answer sheet and enter A for every single question before you touch your phone. When the phone shows you which answers need changing, it only lists the ones where A is wrong, so any question that does not appear is already correct and should stay as A. Only pull the phone out when the teacher is looking away, fix two or three answers at a time, then put it away immediately.
- Face forward and hold the pencil bring Anxiety down right at the start before doing anything else
- Fill every answer with A this tells the phone exactly which questions need correcting
- Check the teacher's head and body direction only act when they are fully facing away
- Pull out the phone and photograph the sheet use that window to correct two or three answers, then put it away
- Return to facing forward whenever Anxiety nears the halfway point recover before the next action
- After the test ends review your grade and Credits so you can plan the next run
Reading the teacher and controlling Anxiety
TipsAnxiety rises when you do risky things and drops when you face forward holding the pencil. If it gets too high, the teacher enters a lock-on state and watches you continuously, leaving no safe window to act. Keeping each action small and returning to a neutral position often is what separates players who survive the full test from those who get caught early.
- Before pulling out any gadget, check both the teacher's head and body — both need to be pointed away
- Never take out your phone when you cannot see the teacher — they could be in your blind spot
- Set a small goal for each action window, like correcting just two answers, before you move
- Glance left or right to check the teacher, then return to center — do not sweep the camera all the way around
- If Anxiety is near halfway, face forward and hold the pencil until it drops before doing anything else
- The moment the teacher starts turning toward you, put every gadget away immediately
Other players — snitches and friends
WarnThe classroom fills with other players, and any one of them can snitch on you in exchange for Credits. When playing with friends, make sure your answer sheets are the same version — version A and version B have different correct answers for the same question numbers, so sharing answers across versions gives you wrong ones. Teamwork only needs to happen inside the game itself.
Spending Credits and choosing equipment
TableCompleting tests earns you both Credits and experience. You need enough of both to unlock a purchase — Credits alone are not enough if your level is too low. Higher grades mean bigger rewards per run, so improving your accuracy over time speeds up your progression. Free play is enough to build a solid loadout at your own pace.
| Phone upgrade | a better phone shows more questions in a single photo window |
| Smartwatch | worth considering if running out of time is your most common problem |
| Snacks | buy only when hunger has actually caused you to fail; the recovery amount is shown on the in-game description screen |
| Smart glasses | provide useful information but raise Anxiety faster, so leave these until you are comfortable with the basics |
| Paid items | some items cost Robux; check with a parent or guardian before purchasing |
Fixing common reasons runs fail
CheckWhen the same test beats you repeatedly, narrow the problem down to one thing before changing everything at once. Address whichever item on the list matches what you actually experienced, then run the test again with just that one adjustment.
- Getting caught often check whether you are keeping the phone out too long; shrink each action to one or two answers
- Anxiety fills up instantly spend more time facing forward between actions and stop sweeping the camera
- Phone shows very few questions a higher-tier phone displays more per shot; consider upgrading
- Shared answers giving wrong results confirm both you and your friend have the same sheet version before copying
- Running out of time drop the goal of a perfect score and submit whatever you can answer confidently
- Cannot buy equipment despite having Credits check whether the item also requires a higher level
Redeem codes
StepCodes are entered through a dedicated input field inside the game's menu. Each code works only once on a given account and stops working after its distribution period ends.
- Open the game menu find the code input field inside it
- Paste the code rather than typing it this prevents typos from wasting a working code
- Use a code the moment you get it waiting risks it expiring
Glossary
Glossary- Anxiety
- A meter that rises when you do risky actions and falls when you face forward holding the pencil; if it gets too high the teacher locks onto you.
- Hunger
- A meter that slowly drains during a test; if it empties you may not be able to continue, so snacks can restore it.
- Credits
- The in-game currency earned by completing tests, used to buy gadgets and equipment from the shop.
- Loadout
- The set of gadgets and items you bring into a test, assembled before the test begins.
- Snitch
- A player who reports your cheating to the teacher in exchange for Credits.
- Sheet version (A / B)
- Two variants of the answer sheet where the same question number can have different correct answers, so sharing answers only works if both players have the same version.
- Lock-on
- A state where the teacher watches you continuously because your Anxiety is too high, leaving no safe window to act.
- Snacks
- Consumable items that restore your Hunger meter; the exact recovery amount is shown on the in-game description screen.
- Smart glasses
- A gadget that provides information from other players but raises Anxiety more quickly than simpler tools.
- Smartwatch
- A gadget that helps you track remaining time during a test.
Common questions
FAQCan you make solid progress without spending Robux?
Yes — completing tests repeatedly builds both Credits and experience, and free play is enough to build a solid loadout. Paid items offer shortcuts or extras but nothing that blocks progress entirely.
Why does the phone sometimes show almost no questions?
If you filled every answer with A first, the phone only flags the ones where A is wrong — so if it shows very few questions, most of your As are already correct and should stay that way. A higher-tier phone also shows more questions per shot.
What happens when time runs out?
The test ends immediately and your grade is calculated from whatever answers you submitted up to that point.
Why did the teacher catch me even though my phone was away?
Other gadgets or the answer sheet itself might still have been visible, your Anxiety could have been high enough to trigger a lock-on, or another player may have snitched on you.
Is the cheating in this game meant to be done in real life too?
No — cheating in the game is a fictional gameplay mechanic and is not meant to encourage or promote these behaviors in real life.
Game updates can change what is on this page. If you spot something, get in touch and let us know.

